For many years, the United States was the dominant force in the gaming industry, a profitable market really earn billions of dollars in profits each year. In 2009 the total revenue from video game $ 77 billion, rivalling Hollywood with global revenues of up to 85 billion dollars during the same period. But with current trends in the gaming market, eventually abandoning the United States for China top grip by 2014 according to new research conducted by industry experts Digi capital.
The main growth area shifted market games console or PC based options and move vigorously towards online and mobile platforms. This is due to the explosive popularity of smartphones and other mobile devices. This includes ready-made tools for the Internet such as which users find more convenient to use than conventional keyboards. China gaming market focusing on Internet, now on the road to dominate the world market
The emergence of social and mobile gaming
The report anticipates capital Digi game console market to stagnation is growth and revenue in the coming years, and eventually will be replaced by online gaming and social networking. The popular online games in the enormous social networks. To make video games developers such as zenga billions in revenue from advertising and micro-currency systems which was very effective in making more people play games the most charging very small amounts of game play and other accessories.
Expected to grow 18 percent CAGR, earnings amounted to 44 billion dollars, or 50 per cent of total 87 billion video game market and is expected to reach mobile and online games. Online and mobile game development companies in the United States and Japan for additional investments to further this growth stalled growth in sharp contrast to publishers console games requiring million units in sales only to break even.
China Gears up to be the top gaming market
Chinese companies are always looking for these types of investments. One is investing in companies that will be used as business platforms to enable them to benefit from strong domestic and international growth. Another type is investing in foreign technologies and intellectual property rights, which they in turn will benefit from control over China's domestic market is enormous. This trend is happening in the gaming market.
The Chinese gaming market is currently 12 per cent of global gross domestic product as of today, but is expected to take over 50 per cent of total revenues by 2014 with the current growth rate. This will be the United States in return for a share during the same period, which is expected to decrease from 26 per cent to 22 per cent. China power supply now even with the huge influx of capital investment with companies like Tencent beyond local and grab a hold in the video game market in the United States with the acquisition of "riot games".
Tencent has already peaked at 20 million Internet users at the same time-a number greater than the population in many countries-and these numbers are expected to grow in future periods. Apart from Tencent, other Chinese firms such as ChanYou.com wenitisi and giant Chanda developed billion dollars--all of which expanded rapidly, and grow beyond their domestic markets.
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