Video games, video games, and video games. Everyone plays video games. On television, on computer or iPhone and company, and basically any device containing screen. I see everywhere. In New York City where I live, I see adults playing video games on their phone in the subway going to and from work. No text or make phone calls down into the subway, where you can also play video games to pass the time. Or even how it seems to me.
We create a kind of race that have learned to spend more free time, while other more important responsibilities, gaming. What about a conversation with a neighbour, or interest in your surroundings, or "collect" your thoughts? This simple aspects of life in the past have been replaced at the time called new games.
Games are everywhere so that it actually entered the educational system as a means of learning and improve student test scores.
Games in the classroom
Not new to video games has entered the educational system. But the tide has definitely started to uncontrollable flooding in our classrooms. Children who grow up in a classroom high technology is supposed to be more and more surrounded by games. It seems that the only thing that grabs their attention these days, where the educational system decided to go with the flow and games in the classroom.
Special gaming system "diminsiono educational game booth", created by digita tabolos, huge strides in the education system, and made some attractive results. Or so it seems ...
This article will be a series part 3 discussed the results of three different studies using diminsiono game suite on k-12 students.
Study No. 1: increase test scores and play on words and University of Central Florida study found that students who have a demonstrated greater gain skills examination scores (average increase of 8.07) students who never played the game (average 3.74);
Wait, not fast!
Certainly I support any technology that help students achieve higher test scores. The United States so far behind in math and reading, and learned that even a small improvement is welcome.
But, I'm not satisfied with the results of the above studies.
Let's read more in-depth studies. First, a University of Central Florida uses the word "means" to describe the "average" increase in test scores. The discussion of statisticians that a big difference between the meaning of these words, I will replace "means" with "average" to make my point clearer. Using the word infers "means" in this study that made the account total for all test points divided by the number of tests taken. We are talking mainly about average test scores of all students. And Division 101. Thus, average test score increase 8.07% of the students who played video games vs. 3.74% increase educational medium in examinations for students who did not play any games.
Let's put this into practice more. Assuming that the average student test scores of 75 out of 100, and increased student who played games to average 18 points versus 78 students who never played the games. Not bad but not great either. The fact that most students have very average grades in mathematics without prior study. So in my opinion, the best results were "very low" in mathematics and raise him/her to simply called "low" in mathematics. Still below average. I was hoping to see a study of students achieved passing grades in mathematics to participate in this study.
Why video games are not the answer
We will really put our faith in the future education of our children in the video games? This study was conducted on two week 9. And what results does not tell you what I haven't read the full report that the majority of students very low grades in mathematics. And 64 per cent were "very low" mathematical skills prior to the study. And only 4 per cent. This means increased 8% in math scores will still keep these students in low skill level.
Laziness teaching in classroom
I support any technique over dozens of mathematics. Certainly, these students below average need help as they get. What fear, only they will learn "how to learn" with video games. I don't want video games to become a substitute for other forms of learning effectiveness, but necessarily in vogue. Additionally, the technology has already proven that make us lazy. Do we want to teach in classrooms also laziness?
How has human knowledge through thousands of years? Learn the basics of mathematics through video game system? Let's not forget how we all arrived at this stage of history. He said that some people really smart contributed ideas to the society we now enjoy modern civilization we Habitat. Not generated "smart people" with intelligence, and it developed through work and study.
Where games established facts to back up in school?
I will also mention that it was difficult to obtain the benefits of digital data on games in test scores math, reading and science. We are still in infancy. Let's move forward carefully and deliberately questioned. We want to remain aware that the well-being of future generations are at stake here.
Another solution is to turn to a few
You are looking for technology solutions to all our problems including our education system. Well, no solution has been in existence for millennia, and its benefits can easily revert back to "the Renaissance".
The solution is to learn a musical instrument. Learn how to read and play music not crumble math and reading in separate video games to learn each subject or task one time. Learn music stimulates the right and left hemispheres of the brain at the same time, accelerate the construction of mathematical and linguistic intelligence. I've read about how to improve video games multifunctional skills is wonderful, but music has been done for hundreds of years. Just not call "sexy" newer, more technological methods.
In part 2 of this article, I will discuss in more detail in the second study of diminsiono on students ' test scores, and also begin to compare outcomes study music on test scores, and using digital data and facts for clearer comparison.
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